A16.1 b1 Release notes:
Note your save game should be ok upgrading from 16.0.
Changed: All storage crate signs look more worn out and match
Added some debug log for the stuck on creating player issue
NRE picking up unconnected switches.
DayNightLength of default=60 making server go to modded
Vulture ignores Day 1 protection
Water under navezgane mine
On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
Smell is not working with the new stealth we will revisit it in a17
Clipping issues with dire wolves
Too many Airdrop crates spawning and crates spawning underground
Throwing rocks does not distract zombies
Trader Issues: Missing Trader, missing POI, odd hours, etc.
GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
Wet concrete not drying
Sleeper spawning issues continue
Game freeze on create player, but more information on it is welcome
Out of Memory issue, please try reduce your texture quality to reduce RAM usage or try GLCore renderer as launcher option
Farming of crops other than yucca and hops affects performance
Zombies rotate on the ground before standing up
Vultures sometimes fall through the world when killed high in the air.
Precipitation and cold temp going through windows, glass blocks, doors, and hatches
Corpse dupe is possible again
Excessive use of trigger plates may cause servers to lag during hordes.
Recipes are not updating live
Bears may not attack properly on slopes
Running zombies may be airwalking after ladder usage