16.2 stable is out lets cross our fingers and hope its better

We’ve just released Alpha 16.2 B7 Hotfix which addresses many of the worst live bugs. More more fixes coming soon.

Official Alpha 16.1 Release Notes!

Added

RWG prefab size check optimizations
RWG changes for hash getting from toString to toCultureInvariantString
RWG hub cell pregen blocks spawning the player and chunks until finished
RWG hub cell download blocks spawning the player and chunks until finished
Recipes for oil and paper
One level deep backup system for player data files
Added more stealth/debug introspection under F3 menu.
Changed

it is not possible to pick up blocks in other player’s land claim area any more
Molotovs do less damage to players
Increased the drop chance of quests and treasure maps
Increased damage on auto turrets
Increased low end damage of the iron fireaxe
Lower resource cost for basic wood building blocks
Animals do not drop gore blocks
Increased shotgun damage, mostly on lower quality guns
Fixed

Animal gore blocks are not being cleaned up on servers
When you focus on the centre of a wood frame and try to place another, you loose the frame
water under navezgane mine
Offline players will have a bedroll icon if someone picks up their bed
Molotovs hit client players when walking/running backward
Electrical traps can be found in the traps crafting tab
Wrong open sound on eviscerated remains
Traders do not carry compound bows and parts
Wrong upgrade sounds on blocks upgrading to poured concrete
Dysentery description does not mention that it is lethal
Crafting/repair costs of sod and other dirt types are inconsistent
Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits)
Blooddrawkit dupes if suicided by overuse in backpack.
Player ID text is blurry.
Waypoint search limited to active page.
Allow scrolling through waypoint pages.
Recipes aren’t updating “live”, ie missing last item and then gaining it.
Disappearing POI’s
32 bit client crashes on RWG creation
Ram usage may be too high (, Alloc)
Zombies bounce off trader’s outer walls or are being teleported upon approaching them
Game Unsticks player to the surface when underground
Minibike location icon will not show if missing the padlock
Insta health on medkit not applied when healing others
Not all drinks extinguish all kinds of fire buffs
Direwolf can still clip into player
Weathersurvival off does not deactivate on leaving a game
Players are unable to pick up small stones, plays land claim sound
Feral Radiated Spider has wrong limb damage and animation rules
Block ID 613 will suck player up into it
Fixed not being able to bind mouse scroll wheel
blade traps not doing damage properly when placed on a wall
You can not shoot through security gates
Vultures fall through the world when killed high in the sky
Known Issues

On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode
Smell is not working with the new stealth we will revisit it in a17
Too many Airdrop crates spawning and crates spawning underground
Throwing rocks does not distract zombies
GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader.
Wet concrete not drying
Sleeper spawning issues continue
Farming of crops other than yucca and hops affects performance
Zombies rotate on the ground before standing up
Precipitation and cold temp going through windows, glass blocks, doors, and hatches
Excessive use of trigger plates may cause servers to lag during hordes.
Bears may not attack properly on slopes
Running zombies may be airwalking after ladder usage

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